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README
MIT

Cocos2d-x, compact version

Build Status

It is based on cocos2d-x[version 3.9], but remove 3D and other features. It works on iOS, Android, macOS and Windows.


The major change:

  • Remove 3D features

    • Sprite3D
    • Skybox
    • Terrain
    • Light
    • Navmesh
    • Physics3D
    • BillBoard
    • Animate3D
    • Bundle3D
    • MeshSkin
    • etc..
  • Only support iOS, macOS, Android and Windows.

  • Remove support for LUA script

  • Remove deprecated classes and functions

  • Remove Camera

  • Remove Physics integration

  • Using FastTileMap instead of TileMap

  • Remove C++ implementations of CocoStudio parser

  • Remove C++ implementations of CocosBuilder parser

  • Remove AssetsManager, AssetsManagerEX

  • Remove Allocator

  • Remove AutoPolygon

  • Remove support for WebP, S3TC, ATITC

  • Remove support for game controller

  • Improved robustness and many bugs have been fixed

Git user attention

  1. Clone the repo from GitHub.

    $ git clone https://github.com/cocos-creator/cocos2d-x-lite.git
    $ cd cocos2d-x-lite
    $ npm install
  2. After cloning the repo, please execute gulp init to download and install dependencies.

    $ gulp init
  3. Build simulator

    $ gulp gen-simulator
    $ gulp update-simulator-config

    If you need to debug the simulator on macOS, you should sign the "./simulator/mac/simulator.app" by using codesign after build, or manually build the simulator project ("./tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj") in Xcode and enable Signing.

Contributing to the Project

cocos2d-x-lite is licensed under the MIT License. We welcome participation!

Cocos2d-x, compact version ========================== <a href="https://travis-ci.org/cocos-creator/cocos2d-x-lite"><img src="https://travis-ci.org/cocos-creator/cocos2d-x-lite.svg?branch=develop " alt="Build Status"></a> It is based on [cocos2d-x](https://github.com/cocos2d/cocos2d-x)[version 3.9], but remove 3D and other features. It works on iOS, Android, macOS and Windows. ------------------------------------------------ The major change: - Remove 3D features - Sprite3D - Skybox - Terrain - Light - Navmesh - Physics3D - BillBoard - Animate3D - Bundle3D - MeshSkin - etc.. - Only support iOS, macOS, Android and Windows. - Remove support for LUA script - Remove deprecated classes and functions - Remove Camera - Remove Physics integration - Using FastTileMap instead of TileMap - Remove C++ implementations of CocoStudio parser - Remove C++ implementations of CocosBuilder parser - Remove AssetsManager, AssetsManagerEX - Remove Allocator - Remove AutoPolygon - Remove support for WebP, S3TC, ATITC - Remove support for game controller - Improved robustness and many bugs have been fixed Git user attention ----------------------- 1. Clone the repo from GitHub. $ git clone https://github.com/cocos-creator/cocos2d-x-lite.git $ cd cocos2d-x-lite $ npm install 2. After cloning the repo, please execute `gulp init` to download and install dependencies. $ gulp init 3. Build simulator $ gulp gen-simulator $ gulp update-simulator-config If you need to debug the simulator on macOS, you should sign the "./simulator/mac/simulator.app" by using `codesign` after build, or manually build the simulator project ("./tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj") in Xcode and enable Signing. ![](https://user-images.githubusercontent.com/1503156/32046986-3ab1f0b6-ba0a-11e7-9c7f-7fe0a385d338.png) Contributing to the Project -------------------------------- cocos2d-x-lite is licensed under the [MIT License](https://opensource.org/licenses/MIT). We welcome participation!

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