代码拉取完成,页面将自动刷新
import pygame,sys,random,time
block_initial_position,score,times,gameover,press,all_block,background=[20,5],[0],0,[],False,[[[0,0],[0,-1],[0,1],[0,2]],[[0,0],[0,1],[-1,1],[-1,0]],[[0,0],[0,-1],[-1,0],[-1,1]],[[0,0],[0,1],[-1,-1],[-1,0]],[[0,0],[0,1],[1,0],[0,-1]],[[0,0],[1,0],[-1,0],[1,-1]],[[0,0],[1,0],[-1,0],[1,1]]],[[0 for column in range(0,10)]for row in range(0,22)]
background[0],select_block=[1 for column in range(0,10)],list(random.choice(all_block))
def new_draw():
for row,column in select_block:
row+=block_initial_position[0]
column+=block_initial_position[1]
pygame.draw.rect(screen,(255,165,0),(column*25,500-row*25,23,23))
for row in range(0,20):
for column in range(0,10):
if background[row][column]:pygame.draw.rect(screen,(0,0,255),(column*25,500-row*25,23,23))
def move_left_right(n):
y_drop,x_move=block_initial_position
x_move+=n
for row,column in select_block:
row+=y_drop
column+=x_move
if column<0 or column>9 or background[row][column]:break
else:block_initial_position.clear(),block_initial_position.extend([y_drop,x_move])
def rotate():
rotating_position=[(-column,row)for row,column in select_block]
for row,column in rotating_position:
row+=block_initial_position[0]
column+=block_initial_position[1]
if column<0 or column>9 or background[row][column]:break
else:select_block.clear(),select_block.extend(rotating_position)
def move_down():
y_drop,x_move=block_initial_position
y_drop-=1
for row,column in select_block:
row+=y_drop
column+=x_move
if background[row][column]==1:break
else:
block_initial_position.clear()
block_initial_position.extend([y_drop,x_move])
return
for row,column in select_block:background[block_initial_position[0]+row][block_initial_position[1]+column]=1
complete_row=[]
for row in range(1,21):
if 0 not in background[row]:complete_row.append(row)
complete_row.sort(reverse=True)
for row in complete_row:
background.pop(row)
background.append([0 for column in range(0,10)])
score[0]+=len(complete_row)
pygame.display.set_caption('Tetris,Score:'+str(score[0])+' Tonymot')
select_block.clear()
select_block.extend(list(random.choice(all_block)))
block_initial_position.clear()
block_initial_position.extend([20,4])
for row,column in select_block:
row+=block_initial_position[0]
column+=block_initial_position[1]
if background[row][column]:gameover.append(1)
pygame.init()
screen=pygame.display.set_mode((250,500))
while True:
screen.fill((255,255,255))
for event in pygame.event.get():
if event.type==pygame.QUIT:sys.exit()
elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT:move_left_right(-1)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:move_left_right(1)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_UP:rotate()
elif event.type==pygame.KEYDOWN and event.key==pygame.K_DOWN:press=True
elif event.type==pygame.KEYUP and event.key==pygame.K_DOWN:press=False
if press:times+=10
if times>=50:
move_down()
times=0
else:times+=1
if gameover:sys.exit()
new_draw()
pygame.time.Clock().tick(200)
pygame.display.flip()
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