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README
Apache-2.0

Lua Profiler For Unity

支持情况

系统 支持情况
windows
android
MAC 支持中
IOS 支持中

部署和安装

  1. 推荐安装Unity2019可以直接用PackageManager 用add by git路径添加,国内网络不好可以使用gitee代理

https://github.com/leinlin/Miku-LuaProfiler.git

  1. Unity5.6以上版本建议把代码clone下来,然后把LuaProfiler目录copy到Assets中

  2. 看到这个菜单说明安装成功了

如何使用

  • 编辑器使用推荐使用local模式,打开DeepLua开关即可

  • 真机目前只支持android系统,打包的时候加上宏 USE_LUA_PROFILER

  • 打包后,使用四根手指同时连续敲击屏幕5下以上后,就会出现以下菜单

  • 点击 Open Lua Profiler就会打上标记,下一次启动游戏就会出现一个黑屏

编辑器中点击local mode 按钮就可以切换remote mode,输入手机ip就可以查看数据了

如果公司网络不允许你直接访问手机ip,那么可以用USB数据线连接手机和电脑输入以下指令

adb forward tcp:2333 tcp:2333

之后直接在ip栏中输入127.0.0.1即可

数据说明

Name Descriptions
Overview 函数名称
totalLuaMemory 此函数生成的所有Lua GC的总和
self 函数本身产生的GC量
totalMonoMemory 此函数生成的所有Mono GC的总和
self 函数本身产生的GC量
currentTime 函数在当前帧中运行所需的时间
averageTime 计算在函数上花费的时间的平均值
totalTime 此功能消耗的所有时间
LuaGC 由当前帧生成的Lua GC
MonoGC 由当前帧生成的Mono GC
totalCalls 游戏开始后此功能的运行次数
Calls 函数当前帧的执行次数

FAQ

有的Unity版本不支持 [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]这个属性的时候,你可以在lua虚拟机启动之前调用代码

MikuLuaProfiler.HookLuaSetup.OnStartGame();

真机数据只有resume或者协程数据

不要用luac加密代码,请直接使用明码字符串

运行了性能调试之后,用代码调用luaGC无效

为了防止lua的GC导致内存统计出现负数,本项目直接用hook技术接管了lua的GC函数,让用户的自动促发无效,GC会根据内存是否增长到上次GC的1.2倍左右就触发,如果项目的Update GC优化的较好,内存曲线是基本一致的。

关于XLua demo跑不起来的问题

把Demo里面LuaBehaviour 中 internal static LuaEnv luaEnv = new LuaEnv()的赋值改到Awake里面

关于自定义profiler点

local LuaProfiler = MikuLuaProfiler.LuaProfiler
LuaProfiler.BeginSampleCustom("profiler name")
-- your code
LuaProfiler.EndSampleCustom()

MarkStaticRecord、MarkLuaRecord、DiffRecord、ClearDiff有什么用

这一组功能是查泄漏使用的。举一个例子,你可以在打开UI前MarkStaticRecord,进行一次内存快照,然后打开UI后MarkLuaRecord,记录第二次快照,最后你在调用UI释放的函数这里DiffRecord。如果打开UI前不持有,而打开UI后 与释放UI后都持有的对象为泄漏。 函数API为:

function miku_do_record(val, prefix, key, record, history, null_list, staticRecord)

function miku_diff(record, staticRecord)

运行起来后totalLuaMemory为负数

底层统计lua内存申请采用记录lua虚拟机总量来记录对应的GC,如果函数运行的中间发生了GC就会导致内存差值为负数,你可以把自动GC关闭掉后进行统计。

如何对Lua函数进行各种数据排序

在搜索框中输入:[lua],然后点击右上角的merge按钮,最后点击各个数据标签进行排序

如何定位Lua函数内存暴涨的点

使用Record模式启动游戏,在想采样的地方点击StartRecord,截取完记录后,找一段明显内存上涨的地方,采样出来分析函数即可.(鼠标点击上去,然后按键盘的左右键)

ref的function代表什么

这里存储的一般都是C#这里持有的回调函数,你可以每一次打开UI前先clear数据,然后进入UI后记录数据,释放UI后如果 还持有不少委托,就代表说泄漏了。

联系

如果您发现任何错误或有任何建议加入QQ群:882425563 与我们联系

投食

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miku luaprofiler unity插件仓库 展开 收起
C# 等 6 种语言
Apache-2.0
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