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README
LGPL-3.0

QML输入法

本项目分为两个模块:中文输入法和虚拟键盘

其中输入法模块可单独使用,而虚拟键盘模块依赖输入法模块

输入法

Introduction

QML输入法,过滤键盘事件,分割拼音并从数据库获取词组,处理后显示。 可根据词频调整候选词顺序,并可保存用户词。

User manual

与一般PC输入法基本相同

  • Ctrl+回车键切换中英文输入
  • 减号等号键候选词上下翻页
  • 空格键数字键鼠标触屏点击选词
  • 回车键直接输入当前文本
  • ESC键取消本次输入
  • 退格键删除

目前所有标点符号皆为半角符号,暂未实现中文全角标点符号功能

Usage

仅支持main.qml文件为ApplicationWindow或其他有activeFocusControl属性的组件

  1. 将以下文件加入工程

    inputcore.h
    inputcore.cpp
    databaseoperator.h
    databaseoperator.cpp
    qmlhelp.h
    qmlhelp.cpp
    InputMethodViewer.qml
    InputField.qml
    CandidateBar.qml
  2. 在主文件中定义函数inputCoreInsteance,并添加需要监听的对象类型名

    static QObject *inputCoreInstance(QQmlEngine *, QJSEngine * engine)
    {
        InputCore * ins = new InputCore(engine);
        ins->listenClassNameList << "QQuickTextField" << "QQuickTextArea";
        return ins;
    }
  3. main函数中注册InputCore单例

    qmlRegisterSingletonType<InputCore>(
                "InputMethod", 1, 0,
                "Input", inputCoreInstance);
  4. 在主qml文件的ApplicationWindow中添加InputMethodViewer组件,并调用Input.setlistenRoot(object)

    import InputMetod 1.0
    
    ApplicationWindow {
        //other component
    
        Component.onCompleted: Input.setlistenRoot(this)
        InputMethodViewer {
    
        }
    }
  5. 将附件中的chinese.db加入可执行文件同一目录下

C++ Class

  • InputCore

    Function & Value

    void setlistenRoot(QObject *object) : 设置根监听,object子组件中所有类名在listenClassNameList中的都会被监听

    QStringList listenClassNameList : 监听类名列表

    void resetDatabase() : 重置数据库,包含删除用户词和重置词频

    int getMaxWordsNumber() , bool setMaxWordsNumber(int max) : 最大汉字数量

Qml Component

  • InputMethodViewer : 输入法界面组件,点击候选词或者输入序号进行选词,点击翻页按钮或-,=键翻页,自动根据activeFocusControl位置调整自身坐标

    Read and Write Property

    int candidateWordsPerPage: 5 : 每页候选词数

    int inputFontSize: 30 : 输入文字大小

    int candidateFontSize: 30 : 候选词文字大小

    int candidateWordsSpacing: 10 : 候选词间距

    int margin: 10 : 输入文字及候选词边距

    int candidateWordsStyle: Input.CandidateWords_Horizontal : 候选词面板样式

          Input.CandidateWords_Horizontal //横版样式
          Input.CandidateWords_Vertical   //竖版样式,测试较少,可能存在某些问题

    string inputColor: "DarkCyan" : 输入文字颜色

    string candidateWordsColor: "DarkCyan" : 候选词文字颜色

    string candidateFirstWordColor: "Red" : 第一个候选词文字颜色

    int maxY: 550 : 最大Y值,超过该值输入法将位于输入框上方

    同时,InputMethodViewer继承自Rectangle,所以包括colorborder.color等属性可直接修改

    Read Only Property

    real visible : 可见性,可通过读取该属性判断输入法是否激活

    real opacity : 透明度,激活或关闭时会自动重置

    real width : 宽度,自适应

    real height : 高度,自适应

    real x : x坐标,自适应

    real y : y坐标,自适应

    real objectX : 输入对象x坐标

    Function

    function call(activeFocusControl) : 自动判断是否调用指示器

  • InputMethodIndicator : 输入法指示器,显示当前输入语言,点击切换输入语言,可拖动位置,并自动贴边

    Read and Write Property

    int maxX: 1024 : 最大x值

    int maxY: 600 : 最大Y值

    int welt: 100 : 自动贴边阈值

    同时,InputMethodIndicator继承自Rectangle,所以包括colorborder.color等属性可直接修改

    Read Only Property

    bool chinese : 是否中文,需要绑定InputMethod.chinese

虚拟键盘

Introduction

QML虚拟键盘,发送键盘事件以实现输入

User manual

与一般虚拟键盘基本相同

  • Ctrl+空格或点击中/En按钮切换语言
  • 鼠标触屏点击或空格按钮选词
  • 按钮分词,英文时即为大写锁
  • 长按按钮即输入其右上角符号
  • 123进入数字符号输入模式
  • 回车按钮实为tab键功能

目前所有标点符号皆为半角符号,暂未实现全角标点符号功能

Usage

  1. 完成上述输入法模块中Usage步骤
  2. main函数中添加上下文属性QmlHelper对象
    QQmlApplicationEngine engine;
    QmlHelper qmlHelper;
    engine.rootContext()->setContextProperty("helper", &qmlHelper);
  3. VirtualKeyboard.qml加入项目
  4. 在主qml文件的ApplicationWindow中添加VirtualKeyboard组件,并调用函数及绑定参数
    import InputMetod 1.0
    
    ApplicationWindow {
        id: appWindow
        //other component
        Rectangle{
            id: root
        }
    
        Component.onCompleted: Input.setlistenRoot(this)
        InputMethodViewer {
            id: inputmethod
        }
        VirtualKeyboard {
            anchors.fill: parent
            chinese: inputmethod.chinese
            root: root
            window: appWindow
        }
        onActiveFocusControlChanged: {
            virtualKeyboard.item.call(activeFocusControl, 0)
        }
    }

Qml Component

  • VirtualKeyboard

    Read and Write Property

    int keySpacing: 8 : 键之间的间隔

    int keyButtonWidth: (width - keySpacing*11) / 10 : 键宽度,默认自适应

    int keyButtonHeight: (keyboardHeight - keySpacing * 4) / 4 : 键高度,默认自适应

    int keyTextFontSize: 30 : 键字体大小

    int shiftKeyTextFontSize: 15 : 键右上角长按字体大小

    int keyboardHeight: height / 2 : 虚拟键盘高度

    string color: "AliceBlue" : 虚拟键盘背景颜色

    bool chinese : 中英文,可以绑定inputmethod.chinese

    var root : 绑定需要抬升的根控件

    var window : 绑定窗口控件

    int defaultRootY: 0 : 根控件默认Y坐标

    Read Only Property

    bool active : 虚拟键盘是否激活

    bool capsLock : 大写锁是否开启,暂时无法与物理键盘联动

    bool shift : 数字符号模式是否开启

    bool raise : 是否对根控件进行了抬升

    Function

    call(activeFocusControl, offset) : 调用虚拟键盘,建议在ApplicationWindowonActiveFocusControlChanged槽中直接调用

          activeFocusControl  //输入对象
          offset              //遮挡判断微调

    Skills

    • 可通过Loader动态加载VirtualKeyboard,具体参考main.qml
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QML输入法及虚拟键盘API 展开 收起
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